A UCS2 – UTF8 conversion wasn't made properly. – Fixed a bug that caused fonts from 1.0.4 to not load in 1.0.5. – Added graphs for textiles to Town Hall UI – Added textile to the Status Bar, Resource Limit window, and Town Hall UI – Livestock has a resource limit for the by product they make (eggs, wool, milk, etc) Note that if a by product isn't created because of the resource limit, the icon won't appear above the building. – Cropfields, Fishing, Forester, Hunters, Orchards, and Pastures now have a configurable resource limit. – Textile limit is now available for modders to use. – Nvidia and AMD GPUs in laptops should now be auto selected for use, instead of an Intel Integrated card.
– Beta Mods and Mods newer than the currently released version can no longer be uploaded to Steam Workshop. This should make looking at conflicts and uploading to Steam workshop easier.
– Sped up mod details dialog for massive mods that have 10000's of files included.
– Added safety code to check for invalid and dangling pointers – this should make catching hard to find and rare issues easier. Video DX9/DX11/GL dlls are no longer required for compiling shaders. – Shader compiler is now in it's own DLL. – Data compilation is now in a separate DLL – CompileWin.dll – this can be swapped out for other platforms (consoles, mac, linux, etc) – OpenGL is now supported (but isn't currently being released with the PC version) – Math library can now be compiled without the need for SIMD instructions. – Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL. – All materials now use custom shading language SRSL instead of HLSL. – Memory usage allowance has been increased to 1 gigabyte, which should allow for larger mods. – Resource files can be in UTF8, USC2, UTF16, big and little endian. Newly increased 10 kinds of things must to be stored in the warehouse(original),trading post(original)or large warehouse.ĥ,At first i thanks the Fountain(author) for providing part of the source code,so this mod continues to have Fountain's characteristic industries,and fixes part of bugs.InĪddition,i thanks Red-ketchup and Kralyerg for technical support.Ħ,This mod's translation is from haocheng1989(interpreter,general level).ġ,This mod's sorting must be in the first place.Ģ,It will show conflict for some mods,but you do not worry that,because this is a normal phenomenon.ģ,It can not use the CC-mod 1.75 version.(It will conflict each ther with the new 10 upper limit and the game will crashe.Banished 1.0.5 along with a new Modkit were released yesterday This is a comprehensive mod which adds a lot of new plants,new buildings,new animals,new industries,new UI and new difficulty.Game's difficulty adds more and relys on playing,and later will not be too boring.ġ,This mod is based on the CC-mod 1.63 or 1.71 version and Mega 0.6 or 0.7 version.You need one of these mod as a preposition.(It can not use the CC-mod 1.75 version.(It will conflict each ther with the new 10 upper limit and the game will crashe.)Ģ,This mod adds 3 new difficulties(Eden,St.Valcano-Astor Yao and South Sichuan Bamboo Forest).In addition,it adds some plants,buildings,monetary system,limit system,flower industries,Chinese characteristics industries,Chinese style buildings and perfumes.ģ,You must choose the corresponding size for the terrain,or else the game will collapse,such as the CC terrain,it can not choose the terrain size for nothin.Ĥ,Original toolbar have been added,and all buildings can upgrade.